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Patchwake Icon

Patchwake

陶土色维修旅记

桌面展示版 · 账号/域名为未查询候选 · 未发布 · 未发币

品牌与账号资料

名称Patchwake
Ticker 候选PWAK · 未发行;无已实现原生效用
中文定位陶土色维修旅记
命名理由Patchwake connects an asymmetric sewn sail to export preserves the action history behind the repairs. Candidate name; registration not queried.
目标人群players who enjoy persistent stories
视觉与字体an asymmetric sewn sail; flowing italic wordmark with a stitched join; close cropped sail sweeping diagonally over a tiny coral horizon / condensed sans
色值与用途["#F3DFCA", "#542D36", "#D95136"]
X display namePatchwake
X handle 候选@patchwakehq
X link 候选https://x.com/patchwakehq
注册状态未查询;未注册确认
BioA Robinhood salvage-game project about damage, repair decisions and the history that gives a vessel its identity.
LocationOn your device
Website 候选patchwake.xyz · 未查询、未购买、未发布
本地网站http://127.0.0.1:8402/
功能边界Deterministic local game; inventory, damage, action history and validated save replay. No chain record service.
来源https://www.boltmoth.xyz/
Bio
A Robinhood salvage-game project about damage, repair decisions and the history that gives a vessel its identity.

一个 Robinhood 回收游戏项目,关注累积损伤、修补选择,以及赋予船只身份的经历。

Introduction
A clean reset is convenient, but it can remove the connection between an object and what it survived. Patchwake treats the vessel as something worth continuing with. A dent is not a decoration added to make a new object look old. It comes from a choice made during the run and becomes a practical reason for the next repair.
Launch description
The repairs become part of the vessel's history. Patchwake explores continuity through damage and recovery in a game-inspired Robinhood project.

修补成为船只历史的一部分。Patchwake 以游戏为灵感,在 Robinhood 项目中通过损伤与恢复探索延续性。

Preheat
A pristine vessel has not been anywhere yet.

Patchwake gives that moment a small, playable form. Every scar earns another mile. Try the local demonstration and follow the consequence of one decision.

一艘毫发无伤的船,也许还没去过任何地方。 Patchwake 把这个时刻变成可操作的小体验。可以从一次选择开始,观察它留下的结果。

7 条英文推文与独立配图

一艘毫发无伤的船,也许还没去过任何地方。

Patchwake 独立推文配图 1
Tweet 1
A pristine vessel has not been anywhere yet.

一艘毫发无伤的船,也许还没去过任何地方。

下载配图 ↧

Patchwake 让下一趟旅程接着上一趟。维修恢复完整度,不会抹掉走过的路。

Patchwake 独立推文配图 2
Tweet 2
Patchwake keeps the next voyage attached to the last one. Repairs restore integrity; they do not make the journey disappear.

Patchwake 让下一趟旅程接着上一趟。维修恢复完整度,不会抹掉走过的路。

下载配图 ↧

导出一局,也会保留它的行动历史。存档可以重放,并对照游戏里实际发生过的行动检查。

Patchwake 独立推文配图 3
Tweet 3
Export a run and you keep its action history. The save can be replayed and checked against what actually happened inside the game.

导出一局,也会保留它的行动历史。存档可以重放,并对照游戏里实际发生过的行动检查。

下载配图 ↧

你带回了东西,也磨损了东西。 两件事都属于这段故事。

Patchwake 独立推文配图 4
Tweet 4
You brought something back. You also wore something down.

Both belong in the story.

你带回了东西,也磨损了东西。 两件事都属于这段故事。

下载配图 ↧

决定下一处补丁有种小小的乐趣:给驱动一块板,给天线一些线,再留一点出发前的耐心。

Patchwake 独立推文配图 5
Tweet 5
There is a small pleasure in choosing the next patch: a plate for the drive, wire for the antenna, a little patience before leaving.

决定下一处补丁有种小小的乐趣:给驱动一块板,给天线一些线,再留一点出发前的耐心。

下载配图 ↧

每趟旅行过后,船体不需要换个全新的身份。它需要足够的照料,好再承载下一趟。

Patchwake 独立推文配图 6
Tweet 6
The hull does not need a fresh identity after every trip. It needs enough care to carry another one.

每趟旅行过后,船体不需要换个全新的身份。它需要足够的照料,好再承载下一趟。

下载配图 ↧

把喜欢的一局存下来。过些时候再打开,沿着那些维修记录,看看下一次出发是怎么成为可能的。

Patchwake 独立推文配图 7
Tweet 7
Keep a save from a run you liked. Reopen it later and follow the repairs that made the next departure possible.

把喜欢的一局存下来。过些时候再打开,沿着那些维修记录,看看下一次出发是怎么成为可能的。

下载配图 ↧

独立 Article

A vessel with a memory

一艘有记忆的船

Article cover
Article title
A vessel with a memory
Article body
A clean reset is convenient, but it can remove the connection between an object and what it survived. Patchwake treats the vessel as something worth continuing with. A dent is not a decoration added to make a new object look old. It comes from a choice made during the run and becomes a practical reason for the next repair.

This gives the repair ritual a narrative role. Plates and wire restore enough integrity to travel again, while the action history keeps the order of events. The vessel can become useful without becoming blank. A player does not need a written biography to remember the time they took too much salvage and spent the next few turns putting things right.

Saving that history is part of the idea. An exported run carries its actions, and restoration checks whether the recorded state follows from them. The memory is constrained by the game rather than written as a flattering summary afterward. That makes it possible to revisit the sequence that produced a particular departure.

The local loop begins with recovering parts. Repairs spend plates or wire and raise module integrity by 30, capped at 100. All three modules need at least 60 before departure. A route consumes fuel; the encounter choice changes the salvage and damage on return. Recovering supplies at the dock remains possible when the inventory runs low, with turns as the cost.

Export a repaired run and bring its action history back into the workshop. Notice the consequence before adding another step. This presentation does not connect a hosted service or issue a token; its claim is the small interaction you can actually inspect.

补丁不是伪造年代感的装饰,而是行动带来的损伤与后续照料。维修恢复功能,行动历史保留顺序,让船变得可用却不变成空白。导出和恢复校验,使玩家能够回看某次出发究竟怎样成为可能。 操作依据:陶土色维修旅记。回收零件、维修模块,达到阈值后花燃料出发;返航带回物资并留下损伤。 这是本地演示。没有已发行代币或已接通的公共服务,文章描述的是可检查的交互及其取舍。

来源与运行

Source https://www.boltmoth.xyz/; source-wide reuse license not established. Local presentation only. Internal baseline retains original assets. New marks and brand imagery belong to this presentation. No public deployment, account registration, token issue or trading service.

运行说明