| 名称 | Patchwake |
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| Ticker 候选 | PWAK · 未发行;无已实现原生效用 |
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| 中文定位 | 陶土色维修旅记 |
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| 命名理由 | Patchwake connects an asymmetric sewn sail to export preserves the action history behind the repairs. Candidate name; registration not queried. |
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| 目标人群 | players who enjoy persistent stories |
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| 视觉与字体 | an asymmetric sewn sail; flowing italic wordmark with a stitched join; close cropped sail sweeping diagonally over a tiny coral horizon / condensed sans |
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| 色值与用途 | ["#F3DFCA", "#542D36", "#D95136"] |
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| X display name | Patchwake |
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| X handle 候选 | @patchwakehq |
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| X link 候选 | https://x.com/patchwakehq |
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| 注册状态 | 未查询;未注册确认 |
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| Bio | A Robinhood salvage-game project about damage, repair decisions and the history that gives a vessel its identity. |
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| Location | On your device |
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| Website 候选 | patchwake.xyz · 未查询、未购买、未发布 |
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| 本地网站 | http://127.0.0.1:8402/ |
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| 功能边界 | Deterministic local game; inventory, damage, action history and validated save replay. No chain record service. |
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| 来源 | https://www.boltmoth.xyz/ |
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A vessel with a memory
一艘有记忆的船

A clean reset is convenient, but it can remove the connection between an object and what it survived. Patchwake treats the vessel as something worth continuing with. A dent is not a decoration added to make a new object look old. It comes from a choice made during the run and becomes a practical reason for the next repair.
This gives the repair ritual a narrative role. Plates and wire restore enough integrity to travel again, while the action history keeps the order of events. The vessel can become useful without becoming blank. A player does not need a written biography to remember the time they took too much salvage and spent the next few turns putting things right.
Saving that history is part of the idea. An exported run carries its actions, and restoration checks whether the recorded state follows from them. The memory is constrained by the game rather than written as a flattering summary afterward. That makes it possible to revisit the sequence that produced a particular departure.
The local loop begins with recovering parts. Repairs spend plates or wire and raise module integrity by 30, capped at 100. All three modules need at least 60 before departure. A route consumes fuel; the encounter choice changes the salvage and damage on return. Recovering supplies at the dock remains possible when the inventory runs low, with turns as the cost.
Export a repaired run and bring its action history back into the workshop. Notice the consequence before adding another step. This presentation does not connect a hosted service or issue a token; its claim is the small interaction you can actually inspect.
补丁不是伪造年代感的装饰,而是行动带来的损伤与后续照料。维修恢复功能,行动历史保留顺序,让船变得可用却不变成空白。导出和恢复校验,使玩家能够回看某次出发究竟怎样成为可能。
操作依据:陶土色维修旅记。回收零件、维修模块,达到阈值后花燃料出发;返航带回物资并留下损伤。
这是本地演示。没有已发行代币或已接通的公共服务,文章描述的是可检查的交互及其取舍。
本地演示可访问后作为项目介绍发布;需公开链接时另行完成发布,不作为代币发射文章。
Source https://www.boltmoth.xyz/; source-wide reuse license not established. Local presentation only. Internal baseline retains original assets. New marks and brand imagery belong to this presentation. No public deployment, account registration, token issue or trading service.